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The perfect unit to fight both types of infantry and chariots. They have an advantage over many infantry and heavy cavalry units, but they are not very good at fighting horses. In countries with Greek or Italian traditions, these are the basic units that require iron. It's faster than infantry units and is suitable for flanking. It requires horses and consumes twice as much supplies as the rest of the units. This is one of the best units because it has a bonus against almost all light units, except battle elephants. Only some traditions can create this type of units. These are powerful units that have a big bonus against light infantry, but are less effective against other types of enemies, especially heavy infantry and elephants. They are agile, making them ideal units to put on the flank. These are fast units that focus on the fighting light units and archers. These are the cheapest units, which are available without any additional costs or strategic resources. These are light units, which are good at dealing with light infantry, but have some trouble with cavalry. Imperator: Rome features the following types of units. The names are different for each nation, but it's a cosmetic difference.
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Units vary by name depending on the region, but this is a purely cosmetic difference.Īll nations have access to each type of military unit, assuming they have the necessary resources. Although your armies may have a similar number of units, an army composed of light infantry will need less supplies and a formation with a large number of war elephants will consume more supply points. This is important to providing supplies for the army. So, one war elephant unit "weighs" as much as three regular units. light infantry has -50% and elephants 300%. Some of them have different unit weight, e.g. Units differ in terms of cost of recruitment and maintenance. Therefore, whenever you see a particular type of forces, you can expect virtually the same effects as troops of the same type of your nation. Resource surplus will increase the efficiency of some types of units.Įach nation has the same bonuses and penalties for military units, but some of them have unique modifiers that result from tradition, resource trading or special events.
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